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  1. #21
    Marco B's Avatar
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    Quote Originally Posted by Q.G. View Post
    To convince viewers that a photograph was taken in amongst the astronauts, the camera needs to be in amongst the astronauts. If you want to take a picture of a model cityscape that is meant to look like as if it was taken at street level in a real cityscape, the camera needs to be in the model where you would be in the real street.
    Agree, this is probably going to be far more important than any other issue like focus or DOF.

    Quote Originally Posted by holmburgers View Post
    This issue of perspective seems self-evident. I guess I am wondering how we can overcome the limitations of lenses. Alas.....
    Quote Originally Posted by erikg View Post
    Don't use a lens at all, use a pinhole.
    Amen, maybe something like this, but than in a model environment(Zero Image 4x5 in 25mm configuration):





    Marco
    My website

    "The nineteenth century began by believing that what was reasonable was true, and it wound up by believing that what it saw a photograph of, was true." - William M. Ivins Jr.

    "I don't know, maybe we should disinvent color, and we could just shoot Black & White." - David Burnett in 1978

    "Analog is chemistry + physics, digital is physics + math, which ones did you like most?"

  2. #22
    holmburgers's Avatar
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    Thanks for all the responses.

    I agree that perspective needs to be considered, and with the limited tools we have (i.e. lenses that focus light) it might be the most powerful tool in making miniatures look life sized.

    I think some are underestimating the DoF issue however. Since we've all been looking at pictures since the day we popped into this world, we have an ingrained knowledge of how lenses render images, whether we realize it or not. That is why the T/S stuff is so powerful. It gives the effect of shallow DoF which is usually completely absent from pictures taken at such a distance, thus it feels like the camera must be 3 feet above a model. Similarly, if you could take a picture of a miniature where everything was f/64 sharp, I think you'd never question that it's life-sized, assuming the miniature itself is realistic enough (herein lies the practical need for good perspective). Perspective will be accepted automatically if there are no other obvious cues.

    Anyways, no sense in beating a dead horse.

    P.S. There's some famous movie studio that did a lot of miniature work in the 50's era, and there's a website out there somewhere... but apparently there's a formula that relates the scale of the model to how "slow motioned" it needs to be to look realistic. So, whereas a matchstick falling to the ground looks like just that, if it's slowed down enough, it'll seem like a 2x4!

  3. #23
    nick mulder's Avatar
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    This is from ILM:

    Cleared the bowel problem, working on the consonants...

  4. #24
    holmburgers's Avatar
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    Awesome, thanks for posting!

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