48 FPS? Isn't all 3D already shot at 48 FPS?
Two cameras shooting side by side at 24 FPS those frames are then merged into one frame on screen. While the frame refresh rate is 24 FPS, you are actually seeing 48 FPS.
Sounds like marketing fluff to me.
"Would you like it if someone that painted in oils told you that you were not making portraits because you were using a camera?"
"Shouldn't it be more about the joy of producing and viewing the photo than what you paid for the camera?"
Todd-AO was shot at 30fps, and looks... interesting.
As a cinematographer, I can say that usually audiences will not like anything other than traditional look. They booed Cameron off the screen at Sundance when he tried to show his new faster than 24fps digital film. There was also a large (still ongoing ) discussion on Cinematography.com about the merit of shooting faster than 24fps.
The general consensus was that the average audience wants to SUSPEND BELIEF, not have reality shoved into their face. They do not want to watch "reality". They want to watch FANTASY! After all, that's what we as audiences have seen for the last 100 years or so. This is also the reason I believe 3D will fail (again), and everything will go back to the way it has been.
Besides the fact that I will personally never shoot AND PROJECT faster than 24fps. I have a very nice 16mm setup at my home, and will continue to make improvements to my art.
I'm almost completely done with digital cinema, and despise 3D. I'm just glad the Kentucky Theatre in downtown Lexington, KY projects 35mm all of the time.
- J. Richard
4x5 Speed Graphic, Looking for another 8x10.
Depends on the format.
Originally Posted by bblhed
35mm film in 3-D is run on a standard projector with a prism box in front of the lens. The image frames are split in half. One half the frame is for the left eye and the other is for the right. Each image half is directed through the prism box, passed through a polarizing filter and superimposed on the screen. The viewer wears polarized glasses that block the "wrong" image from being viewed by the "wrong" eye.
IMAX 3-D does use two strips of film. There are two projectors that are frame-for-frame synchronized, running two strips of 15/70 format film. There, you have the active "shutter" style glasses which receive a signal from the projector which tells them which eye is to be open at what time.
Digital 3-D is done with a standard digital projector that has a rotating glass polarizing disk in front of the lens. The projector simply projects the left and right frames alternately and the computer processor rotates the glass disk to the correct orientation at the right moment. That glass disk spins at something like 300 RPM!
I agree with JohnRichard. People go to theaters, whether they are movie theaters or stage plays, because they want to get away from their daily lives for two hours. This whole idea of presenting movies as technology and hyper reality is the same thing as people who spend all their time and money buying new and "better" camera technology but couldn't take a good photograph to save their own lives.
James Cameron is one of those people. I think his movie, "Titanic" would have been better if he knew how to edit. That movie did not need to be 3 hours long. Let me at it with a splicer and I could cut an hour out of that movie with no effect on the plot. Cameron spent all his time and energy putting cameras on deep sea submarines to the detriment of plot and substance.
The same thing goes for "Avatar." Cameron spent more time building his motion capture studio and computer generated 3-D graphics than he did the plot. Yet again, he created another 3-hour bore fest. That movie timed out at 162 minutes!
James Cameron needs to forget the 3-D. He needs to forget the computer graphics. He needs to forget the 48fps whiz-bang contraptions. He needs to go find a 16mm Bolex and shoot a couple of movies on black and white film with no sound and no special effects.
Movies, today, are all hype and zero substance.
Great discussion going on here... and to the comment about this being off topic for APUG... well, *this is me rolling my eyes*...
I think there are two competing approaches here that are most interesting; 1) the "suspension of reality" that is such an historically important element of movies and 2) hyper-realism.
I think that in terms of documenting nature, natural events, Earth in general, "cinematic reportage" if you will; hyper-realism has it's place. Flying over the grand canyon in 3D IMAX at 48fps would be an absolute visual miracle, and the fidelity would be meaningful.
On the other hand, it's so true that this has nothing to do with making good movies, and that's where suspending belief still excels; like you guys said, a 16mm Bolex in the hand's of an artist is unmatched by a hollywood movie with a $300m budget. I'll take The Bicycle Thief over Avatar any day, in terms of substance, meaning and "heart-strings". Still, movies like Avatar are in many ways technological masterpieces, and are analogous to a huge print from an 8x10" color negative.... the detail & fidelity are literally awe-some, but whether the image stays with you after the fact is a function of the artist and not the medium.
If you are the big tree, we are the small axe
For those who have not seen the full version of Avatar, with about 1/2 hour of added scenes, you will find that when you do view it, the full story changes radically. For example, Grace (Sigourney Weaver), knows that Jake is working as a spy. And, the wimpy company manager tries to prevent the final massacre, but is locked in his office by the military commander. It also leaves out the part about the massacre of children in the school. So, editing can make, break or change a story.
As for Avatar and Titanic, if they were such bores, howcome they were such blockbusters? Hmmmm? Sometimes I want to be wowed, sometimes I want to be surprised, and sometimes I want to suspend belief. The falling glowing creatures on Avatar were an amazing bit of imagination, and they were part of the story at the same time. For the first time, we saw a real ecology on an alien planet in depth, albeit from someone's imagination. I saw it in IMax 3D and the entire audience seemed to be transfixed.
Maybe they were so bored, they were asleep, but the conversation as we filed out did not make it seem so.
As for the high speed projection, the "Back to the Future" ride and others use over 60 fps according to Trumbull and it does not need 3D to give a sharpness and depth of its own to these images.
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Don't you guys mean suspension of disbelief?
I was reading from the bottom of the page... I see what JR was saying now.
But you need both I think.
Escape and suspension of disbelief....
Last edited by Ray Rogers; 04-14-2011 at 01:42 PM. Click to view previous post history.
If you are the big tree, we are the small axe
Well this post points out the problem with both the Avatar/Titanic moviemaking approach and the digi-cam soak the masses approach: they are hugely popular and make shite-loads of money. Never mind that the movies, as Worker 1181 and JohnRichard noticed, had the plot lines of a thousand dumb comic books for pre-adolescents. A pretty picture of a "glowing creature" is not what I would call imagination; it's just a wowee thingamajig, like my 11 year old son's star wars legos, only more expensive and more wowee. Adult imagination to me is the capacity to step into the shoes of another being or another world and deal with the complexities and the ramifications, whatever they are. In Avatar you just have that dumb old "Dancing with Wolves" joke of the white guy out-nativing the natives, showing the natives how to be true natives in a bad-ass, wowee way. Who led the final battle? It was the white guy and he was the badest ass of all at exactly what the natives do.
Originally Posted by Photo Engineer
And you also have the old story of the corporate force (James Cameron) using craft (the pretty blue people) to soil the spirit (bad movie), even while, on the surface, it purports to be on the side of the native and the primitive and the earth and the spirit.
Unfortunately, because the American movie-goer is by and large childish and juvenile, these thing become blockbusters while the good stuff, with real human issues involving real human personalities, get ignored. And that's exactly why I fear that bad, 3-D cartoons are going to succeed, just as the whole digi-cam fiasco has succeeded.
Sorry, PE. And, of course, maybe I'm wrong. Great discussion, though.
I believe all of the original 3-strip Cinerama movies were shot at a higher rate than 24 FPS. I think it was 26 FPS. Not a lot faster, but it made things a little smoother.
Well, in answer to some comments, I get exhausted by the daily "grind" of drama and just want to let go at the end of a day or week. (Less so now that I am retired.)
So there is a place here for every POV. But, if you attribute this to the "American" public POV, you are wrong. The films in question were big hits world-wide. Doesn't this say something about the premise that these movies satisfied the American public? It touched something in people in just about every country.