Quote Originally Posted by CPorter View Post
...so what will N-2 accomplish? Not much that I can tell. Let's assume the specular values are at XIII and above in the example, that still leaves a Zone XII luminance needing N-4 to get to a density that will render respectable texture on the print surface, N-3 to render it with some definite tone below paper white.
Hey CPorter,

I owe your plumber big time! I put in a vent and now my darkroom sink drains every time.

You and Michael have hit the nail on the head. A scene that meters 9 stops difference between important shadow and important highlight might need to be treated in the darkroom like it has 10 or 11 stops.